Step onto the wire
You walk forward on your own. Keep the bubble in the middle and reach the far tower.
You fell
Shift your weight
Arrow keys or A / D lean you left and right. On a phone, hold either side of the screen. Small, early corrections beat big late ones.
Read the gusts
The wind gauge flashes about a second before a gust hits. Lean into it as it arrives, then ease off before you tip the other way.
Reach the tower
Each span is 80 m between two rooftops. Every span you clear adds speed and wind. Your score is the total distance walked.
Why walkers carry a pole
A long balancing pole spreads mass far from the body, which raises the walker's rotational inertia. Tipping gets slower, so there is more time to correct. High-wire poles are often 8 m or longer and can weigh well over 10 kg.
In the game the pole swings against your lean, the same correction a real walker makes. Watch its tips: when one dips, you are already late.
Questions
Is this Britannica's Tightrope trivia game?
No. Tightrope from Britannica is a daily trivia quiz on britannica.com. This is a separate balance game where you actually walk the wire.
Is it free, and do I need to download anything?
It's free and runs in your browser on desktop and mobile. There's nothing to install and no account.
What is the Daily Walk?
Everyone gets the same wind pattern for the day. Try as often as you like; your best distance for the day is kept. The pattern changes at midnight.
How is Windy mode different?
The gusts are twice as strong from the first step. It's for players who already clear several spans in Classic.